Kal

An ex-Imperial agent with an understandably dark past, Kal is looking for clues as to who saved his life, where is father is (if he is still alive), and doing jobs to make the Empire a better place.

Description:

Current HP: 36/36 Force: 4 Destiny: 4
Credits: 2300
XP: 9900

Kell Auken CL 4

Medium Human scoundrel 2/scout 1/soldier 1
Init +0; Senses darkvision, low-light vision; Perception +9
Languages Basic, Binary, High Galactic, Huttese, Jawa Trade Language

Defenses Ref 21 (flat-footed 18), Fort 17, Will 15; Evasion
hp 36; Threshold 17

Speed 4 squares
Melee by weapon 1
Ranged blaster pistol +2 (3d6
1) or
Ranged hold-out blaster 2 (3d41) or
Ranged sporting blaster rifle 2 (3d61)
Base Atk +2; Grp +5
Atk Options Dastardly Strike, Point Blank Shot, Power Attack, Power Blast, Precise Shot, Sneak Attack +1d6

Abilities Str 8, Dex 16, Con 8, Int 18, Wis 11, Cha 14
Talents Armored Defense, Dastardly Strike, Evasion, Hidden Movement, Improved Stealth, Sneak Attack
Feats Armor Proficiency (light), Informer, Point Blank Shot, Power Attack, Power Blast, Precise Shot, Skill Focus (Stealth, Use Computer), Toughness, Weapon Proficiency (pistols, rifles, simple)
Skills Acrobatics -5, Climb -9, Deception 9, Endurance -9, Gather Information +4 (may use Perception +9 instead), Initiative +0, Jump -9, Knowledge (galactic lore) +11, Knowledge (tactics) +11, Mechanics +11, Perception +9, Persuasion +9, Stealth +5 (may reroll but must keep the result of the reroll even if worse), Swim -9, Use Computer +16
Possessions audiorecorder, blaster pistol, code cylinder, encrypted long-range comlink, hold-out blaster, sporting blaster rifle, stormtrooper armor (
6 armor, +2 equipment) with Internal Comlink, short-range and Helmet Package

Bio:

Kal

The Corellian Company firewulf