Lok'rrkar Quala

A large, muscular, tusk-toothed Aqualish steps towards you, invading your personal space. He wears a thick ripped up jacket made of various animals and large blaster pistols.


Lok’rr’kar Quala CL 8

Medium Aqualish noble 1/scoundrel 1/soldier 5/officer 1
Init +12; Senses Perception +2
Languages Aqualish, Basic

Defenses Ref 27 (flat-footed 23, with Flurry 22), Fort 25, Will 20
hp 95; Threshold 30
Immune drowning

Speed 5 squares
Melee power hammer 8 (2d128) or
Melee power hammer 8 (2d1210) with both hands or
Melee power hammer 12 (2d1214) with Powerful Charge
Ranged assault blaster rifle 9 (3d86) or
Ranged assault blaster rifle 4 (3d86) with autofire
Base Atk 6; Grp 9
Atk Options autofire (assault blaster rifle), Bantha Rush, Crush, Devastating Attack (heavy), Flurry, Pin, Point Blank Shot, Power Attack, Power Blast, Powerful Charge, Precise Shot, Sneak Attack +1d6
Special Actions Assault Tactics, Born Leader, Fool’s Luck

Abilities Str 15, Dex 17, Con 16, Int 10, Wis 7, Cha 14
Special Qualities breathe underwater, expert swimmer, Natural Leader (organization scale 6)
Talents Armored Defense, Assault Tactics, Born Leader, Comrades in Arms, Devastating Attack, Focused Targeting, Fool’s Luck, Improved Armor Defense, Sneak Attack, Spacehound
Feats Armor Proficiency (light, medium), Bantha Rush, Crush, Flurry, Improved Damage Threshold, Martial Arts I, Natural Leader, Pin, Point Blank Shot, Power Attack, Power Blast, Powerful Charge, Precise Shot, Skill Focus (Knowledge [tactics], Persuasion), Toughness, Weapon Proficiency (advanced melee, pistols, rifles, simple)
Skills Initiative 12, Knowledge (tactics) +14, Persuasion +16, Stealth +12
Possessions assault blaster rifle (tech specialist mod; +2 damage), power hammer (tech specialist mod; +2 damage), weave armor (
6 armor, +2 equipment) with Integrated equipment, 5 slots and Shadowskin


Lok'rrkar Quala

The Corellian Company whedden