"Modified" Star Wars

Elite Stormtroopers

Rationale:
It is said over and over that stormtroopers are the most highly trained, elite troops of the Empire. If this is true, should stormtroopers really be dispatched by a glancing blaster hit, or in a cantina fight with crude, untrained thugs? Regularly?

Modification:
Therefore, Stormtroopers have at a minimum, 4 nonheroic levels and 5 heroic levels in soldier.

Imperial Weapons

Rationale:
Starships of the Galaxy points out that military-grade upgrades are possible for most weapons. The odd thing is, it seems like these upgrades are never included in ships’ statistics. One could say that this is based on cost, that militaries don’t buy ships with top-of-the-line equipment because they’d rather field two TIE fighters with crummy weapons than just one with improved weapons and systems. Still, it makes little sense that most smugglers, pirates, and basically everyone that isn’t a law-abiding citizen outguns and out-survives a flight of TIE fighters. Some have such strong shields (as the case of our party’s Hidden Hand) that dozens of TIEs can blast away for several rounds and still not lay a scratch on the vessel. There is something wrong with that.

Modification:
Therefore, all Imperial weapons have at least level 1 military upgrades. In many cases, such as with Star Destroyers, they will have two extra dice (it seems like they forgot that the light turbolaser batteries are not singles, but quads).

Rules not yet implemented:
h6. (But I’d like them to be!)

Dodging bullets

Rationale:
The GM likes to make his sci-fi RPGs as realistic as possible. This is opposite the design of Star Wars, which is intended to include larger-than-life heroes who attempt ridiculous stunts and survive. They have mountains of ‘hit points’ and blasters avoid hitting their unarmored bodies because their experience has apparently taught them how to dodge bullets (or, they’re too important/pretty/etc. to die).

Modification:
Towards this end, NPCs and PCs do NOT gain Reflex defense bonuses each level. This means that high level battles do not become duels that last for ages, but are fought by the quick and the dead. Jedi, who are ultra skilled, avoid or deflect most attacks, and regularly have contests of skill that end in stalemate, are mostly unaffected by this. Jedi never really used their Reflex defense anyway, instead using their Block and Deflect Talents. To make sure that Jedi can make use of that method of defense right away, they will get two bonus talents at 1st level to make use of that. All other characters (including NPCs) will also get 2 bonus talents at first level. This will help to make high level characters not invincible, and provide a variety of interesting action choices for everyone. Also true to the setting, powerful Jedi can be dispatched when overwhelmed by several moderately dangerous enemies like clone troopers, since there is a -5 to UtF to deflect consecutive blaster attacks.

Fixing the dogfight rules.

Rationale:
The current rules say you cannot break off from a dogfight if you never beat your opponent in an opposed piloting check. This means that Colossal space transports, with a -10 to their piloting for their size, regularly will be beaten by Huge interceptors, with only a -2 to the check. If the Space Transport needs to get somewhere, such as out of atmosphere so they can jump to hyperspace, a single starfighter will tie them down long enough for the entire Imperial fleet to arrive.

Modification:
You can break off from a dogfight without winning on a piloting check with everyone in it. To do so, you take an attack of opportunity from everyone in the dogfight. This means that superior skill is still rewarded, but you can fly anywhere you want as long as you don’t mind letting a squadron of TIEs sit on your tail blasting your aft mercilessly.

"Modified" Star Wars

The Corellian Company whedden